PORTREVISION=	2
CATEGORIES=	graphics multimedia python
# Note this port shares its PORTREVISION with graphics/openshadinglanguage!
PKGNAMEPREFIX=	${PYTHON_PKGNAMEPREFIX}

COMMENT=	OpenShadingLanguage python bindings

MASTERDIR=	${.CURDIR}/../openshadinglanguage

OPTIONS_EXCLUDE=	MATERIALX OSLTOY

.include "${MASTERDIR}/Makefile"
