0 {
  camera.smooth_activate(0.5);
  player_1.control_player();
  player_2.control_player();
}

+0.5 {
  camera_movement.activate();
}

+4 {
  drawbridge_movement.activate();
}

+3 {
  shared_camera.focus_on(camera);
  shared_camera.activate();
}

+1 {
  player_1.release_player();
  player_2.release_player();
  script.end();
}
