#include </builddir/build/BUILD/pcl-1.15.0-build/pcl-pcl-1.15.0/gpu/containers/include/pcl/gpu/containers/impl/texture_binder.hpp>
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| template<class T, enum cudaTextureReadMode readMode> |
| | TextureBinder (const DeviceArray2D< T > &arr, const struct texture< T, 2, readMode > &tex) |
| template<class T, enum cudaTextureReadMode readMode> |
| | TextureBinder (const DeviceArray< T > &arr, const struct texture< T, 1, readMode > &tex) |
| template<class T, enum cudaTextureReadMode readMode> |
| | TextureBinder (const PtrStepSz< T > &arr, const struct texture< T, 2, readMode > &tex) |
| template<class T, enum cudaTextureReadMode readMode> |
| | TextureBinder (const PtrSz< T > &arr, const struct texture< T, 1, readMode > &tex) |
| | ~TextureBinder () |
Definition at line 45 of file texture_binder.hpp.
◆ TextureBinder() [1/4]
template<class T, enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
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const DeviceArray2D< T > & | arr, |
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const struct texture< T, 2, readMode > & | tex ) |
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inline |
◆ TextureBinder() [2/4]
template<class T, enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
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const DeviceArray< T > & | arr, |
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const struct texture< T, 1, readMode > & | tex ) |
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inline |
◆ TextureBinder() [3/4]
template<class T, enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
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const PtrStepSz< T > & | arr, |
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const struct texture< T, 2, readMode > & | tex ) |
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inline |
◆ TextureBinder() [4/4]
template<class T, enum cudaTextureReadMode readMode>
| pcl::gpu::TextureBinder::TextureBinder |
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const PtrSz< T > & | arr, |
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const struct texture< T, 1, readMode > & | tex ) |
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inline |
◆ ~TextureBinder()
| pcl::gpu::TextureBinder::~TextureBinder |
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| ) |
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inline |
The documentation for this class was generated from the following file:
- /builddir/build/BUILD/pcl-1.15.0-build/pcl-pcl-1.15.0/gpu/containers/include/pcl/gpu/containers/impl/texture_binder.hpp